TAFB
I'm a Mechanical Engineer and part time Master's student passionate about consumer product development. My varied experiences across five years in consumer robotics, engineering consulting, and the toy industry have shaped me into an engineer who can create functional, manufacturable parts that seamlessly integrate into novel products and exceed customer expectations.
01 PORTFOLIO
A SELECTION OF PROFESSIONAL AND ACADEMIC PROJECTS
Roomba Camera Mounts & Housings
iRobot | Mechanical Engineer
I updated four injection molded camera mounts and housings for the Roomba j9+ and Roomba Combo j9+. I introduced new wire routing features and ultimately shrank the footprint of the parts.
Rotary Vane Pump Build
Boston University | MS Candidate
I built a functional rotary vane pump for ME500, Manufacturing Processes for Design and Production. I machined each part, then assembled and tested the pump.
Ligating Clip Applicator Analysis
Boston Engineering
I tore down a competitive ligating clip, did prior art research, and conducted force analysis testing to determine the feasibility of a robotic ligating clip applicator for a client.
IP65 Electrical Enclosure
Boston Engineering
I designed and built an IP65 enclosure to protect electrical components during cross-country shipping, then during testing when exposed to non-Newtonian fluid contaminants onsite at a client's production facility.
Lamellophone Design & Builds
Boston University | MS Candidate
I am producing 10 identical lamellophones with plans for appropriate production methods at scale as part of a four person team for ME537, Product Realization.
Pump Design for R134A
Boston University | MS Candidate
I designed a rotary vane pump for R134A as part of a team of three. I contributed to the design, spearheaded material selection, and performed all cost analyses.
SMT Stencils
Boston Engineering
I designed and tested 14 unique SMT (Surface Mount Technology) stencils to prove the feasibility of a non-planar food-grade printing system for a client.
furReal Munchin' Rex
Hasbro
I did 40% of the programming for Munchin' Rex's movements, as well as his Try Me programming and low battery testing. My code debuted at the Nuremburg Toy Fair and Munchin' Rex ranked #5 on Amazon's Top 25 Holiday Toy List of 2017.
PLASTIC INJECTION MOLDING
DFM & DFA
PTC CREO
SURFACE MODELING
ELECTROMECHANICAL SYSTEMS
DFM & DFA
ONSHAPE
COST ANALYSIS
MATERIAL SELECTION
PRIOR ART RESEARCH
VOICE OF THE CUSTOMER RESEARCH
MILLING
TURNING
RIVETS
HELICOILS
SHEET METAL BENDING
SAND CASTING
WATER JETTING
LASER CUTTING
DFM & DFA
ONSHAPE
COST ANALYSIS
MATERIAL SELECTION
TOLERANCE ANALYSIS
FAILURE CALCULATIONS
TEAR DOWN
REVERSE ENGINEERING
PRIOR ART RESEARCH
FIXTURE DESIGN
COMMUNICATING TO A NONTECHNICAL AUDIENCE
SOLIDWORKS
MECHANICAL DRAWINGS
MATHCAD
SHEET METAL DESIGN
VENDOR RELATIONSHIPS
FIXTURE DESIGN
INGRESS PROTECTION
ELECTROMECHANICAL SYSTEMS
PART SOURCING
VSA PROGRAMMING
QUALITY ASSURANCE
ELECTROMECHANICAL SYSTEMS
INTERDISCIPLINARY COLLABORATION
02 PERSONAL PROJECTS
SAMPLES OF WORK PURSUED ON MY OWN TIME
I wrote a MATLAB script to take entries from an Excel spreadsheet as an input, then output a randomly generated meal comprised of any combination of appetizer, main, and/or dessert courses specified by the user.
I designed and built a dice box as a gift for a friend. Since I don't play D&D, I researched desirable features and tested the user experience.
Throughout my undergraduate years, I volunteered at a local preschool and ultimately created their first STEAM (Science, Technology, Engineering, Art, Math) curriculum. Projects included doodle bots and pendulum painting.
A selection of CAD & 3D printing projects: a replacement arm for my lab goggles using surface modeling, medals for an intern challenge at work, and labels for my home library.
Along with a friend, I designed and built my own version of the Settlers of Catan board game. I learned to make silicone molds and do simple resin pours.
In my spare time, I like to paint landscapes and still lifes in acrylics. I've recently branched out and started using gouache and watercolors to do pet portraits and venue illustrations as gifts for friends and family.
MATLAB
PSEUDOCODE
EXCEL IMPORT
3D PRINTING
FDM
HP
SLA
PTC CREO
SURFACE MODELING
RAPID PROTOTYPING
PRODUCT DESIGN
ITERATIVE PROTOTYPING
VOICE OF THE CUSTOMER RESEARCH
SILICONE MOLDING
CONCRETE CASTING
RESIN POURING
03 Experience
MY WORK HISTORY
AUG 2024 - DEC 2024
Boston Engineering
Advanced Mechanical Engineering Contractor
Commercial Services
I worked with Tufts University, the University of Vermont, and a professional ethicist to help design an automated system to scale Tufts' biobot experiments and production (see Boston Engineering's Press Release here). I designed proof-of-concept test fixtures, helped develop systems-level concepts, and contributed to the technical requirements for three subsystems.
​
I worked full-time in August, then scaled down to three days a week when the my classes resumed in September. I balanced being a half-time graduate student and part-time engineer through the duration of my contract.
JUL 2020 - MAR 2022
Boston Engineering
Mechanical Engineer 1, Commercial Services
I worked across the commercial, defense, and medical industries at all points of the development cycle, from initial blue-sky brainstorms to final system hand-off and all the nitty gritty in between. My work was a happy mix of hands-on building, testing, and troubleshooting, with a healthy amount of CAD and analysis worked in. Outside of project work, I independently developed and implemented a co-op mentorship program.
JUL 2019 - DEC 2019
Boston Engineering
Mechanical Engineering Co-op
Commercial Services
I worked across the commercial, defense, and medical industries. My main commercial project involved the development of a non-planar printing system for a food-grade application. I also validated a dFMEA for an exosuit, tested a motion capture system with applications in biomechanics, and built relationships with vendors.
JAN 2018 - JUN 2018
Northeastern University
ME Co-op Office
Administrative Assistant (Work Study)
My main project involved researching job descriptions with gender-coded vocabulary. I also helped update and maintain the NUCareers database used by all undergraduate and graduate students seeking co-ops. I designed advertising materials for departmental events, organized course documents for eight co-op advisors, and acted as the face of the office by welcoming students to their advising appointments.
MAR 2022 - MAR 2024
iRobot
Mechanical Engineer, R&D
New Product Innovation & Front End Innovation
I usually developed products 1-2 years from release. The first three SKUs I worked on were the iRobot Roomba Combo j9+, the iRobot Roomba j9+, and the iRobot Roomba Combo j5+. I helped redesign the robot's pad lift mechanism as well as several cosmetic parts.
I was also an ME Intern Manager and a leader for HOLA, the Employee Resource Group (ERG) for Hispanic/ Latinx employees, starting in January 2023. I was an active member of the Emerging Careers ERG, and I enjoyed volunteering to speak with local students via iRobot's STEM program.
JAN 2020 - MAY 2020
Northeastern University
ME Co-op Office
Career Peer
I took appointments to help students refine their resumes, portfolios, and cover letters as part of the co-op search process. This involved giving personalized feedback to build impactful bullet points, recommend spelling and grammar corrections, and improve visual organization for undergraduate and graduate students. Outside of appointments, I graded assignments for four sections of the MEIE 3000: Professional Issues in Engineering course.
JUL 2018 - JAN 2019
Walt Disney World Resort
Intern & Merchandise Cast Member
Future World, EPCOT
I joined the Disney College Program as a Merchandise Cast Member, working across 12 locations in Epcot's Future World and helped make magical moments during the International Food & Wine Festival and the Festival of the Holidays. Outside of work, I was selected as the Primary Mechanical Engineer for Disney's Ultimate Engin-EARing Exploration Day (DUEE) to solve a timed ride mechanics problem set. I also participated in three other engineering seminars and graduated from a four week communications course.
JUL 2017 - DEC 2017
Hasbro
Animatronics Co-op
I (literally) played with the electro-mechanical systems inside toys. I worked across multiple brands- Star Wars, Marvel, Transformers, Disney Princesses, and furReal. I built and programmed proof-of-concept animatronic systems using SolidWorks, Arduino, Visual Show Automation (VSA), and Audacity. You can find out more about the development of one of my main projects, furReal Munchin' Rex, here. Throughout the semester, I developed the story line for a new product, modeled parts, conducted play testing, and presented to senior management alongside three other interns. I also independently developed a concept related to sustainability which won second place at the company's annual Grand Idea Fair.
CONTACT
Thank you for taking the time to browse my portfolio. I look forward to speaking with you!
​
Tel: 808-271-3536